April 2011
1 post
Apr 7th
February 2011
2 posts
Feb 27th
52 notes
Super Mario Bros 3 Level Design Lessons →
Feb 22nd
January 2011
2 posts
Prototyping: You’re (Probably) Doing It Wrong →
Jan 11th
Troll-o-Paddles needs audio developer
pctroll: English and Spanish content. Contenido en Inglés y Español. English: Troll-o-Paddles is a humble game I developed with another friend. We need an audio developer in order to do what he/she does best and help us with the project. The game is a metal-stylish version of Pong. Your name will appear on the credits screen, README file and any website we upload the game to, in order to...
Jan 4th
4 notes
December 2010
4 posts
“If you want to develop games, nothing is stopping you. You can find the time....”
– Jay Barnson on “How to build a game in a week from scratch with no budget” (link). (via pctroll)
Dec 24th
Less Talk, More Rock →
pctroll: An interesting article about game design that is somewhat being left behind by modern commercial approaches. 1. Get the idea. 3. Work on it!. 2. Make decisions. …proceed from 1 to 3 to 2. Go right from the inspiration — the vision — to actually making it. Don’t think it through. Don’t talk about it. Don’t plan it. Dive in and start making it happen. If you do that — if you can...
Dec 23rd
The Ren'Py Visual Novel Engine →
Ren’Py is a visual novel engine that helps you use words, images, and sounds to tell stories with the computer. These can be both visual novels and life simulation games. The easy to learn script language allows you to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Dec 22nd
2 notes
Lost Garden: Steambirds: Survival: Goodbye... →
Dec 9th
November 2010
1 post
How Flash was used to aid the iOS game Trainyard →
Nov 9th
October 2010
1 post
Big Bucket - Retro 8-Bit Retina Display Support →
There are a couple of points in the graphics pipeline where I could do the doubling. I could draw everything to the OpenGL UIView at 1:1 and then double the size of the UIView (specifically, the UIView’s underlying CALayer). But this is not what I do. Instead, I configure glOrtho with a rectangle that it is half the size of viewport. The projection is then stretched out to fill the viewport.
Oct 11th
September 2010
1 post
Iwata Asks: Super Mario Bros. 25th Anniversary →
Sep 29th
July 2010
2 posts
Stencyl →
Create Flash/Flixel-based games with a game creation tool!
Jul 20th
LÖVE - Free 2D Game Engine →
Jul 9th
April 2010
1 post
Akihabara →
Framework for creating games using web standards.
Apr 27th
2 notes
February 2010
1 post
Real-Time Rendering · DICE Publications Page (and... →
Feb 17th
September 2009
1 post
Harmonix's failures →
andyjih: I always find it far more interesting to hear about how a company stumbled about before it struck gold.
Sep 3rd
August 2009
6 posts
Building Buzz for Indie Games →
Aug 27th
Aug 20th
Aug 20th
2 notes
Aug 15th
Aug 6th
Browser makers go for WebGL →
“At today’s sessions of the SIGGRAPH computer graphics conference in New Orleans, a group of hardware and software makers that includes browser makers Mozilla, Opera and Google announced their plans to deliver built-in 3D graphics in Web pages that won’t require a plug-in or add-on to the browser.”
Aug 5th
July 2009
7 posts
Jul 12th
Jul 12th
8 notes
The Experimental Gameplay Project is back! :-) →
Jul 8th
Flash Love Letter (2009) Part 1 →
Ads are a good secondary source of revenue, but surely there are richer sources of revenue? There is an obvious one, used for decades by all other game industries…why not ask the players for money?
Jul 6th
How to Pick Indie Game Collaborators: 11 Things to... →
If you’ve read any book on getting into the game industry, every single one of them will urge you to join a modding or indie group as the best way to get noticed and develop a portfolio. As the “why” has already been extensively covered, I won’t be rehashing that here. Unfortunately, books usually stop there at the “why”, and don’t talk at all about...
Jul 3rd
Source Code For Over A Dozen 7600 Games Released →
Aren’t you glad that in this day and age we don’t have to write code like this: START     LDA     #$00                   ;START GAME PLAY STA     AUTOPLAY JSR     GAMEINIT JSR     READY                  ;PUT PLAYER READY UP LDA     #$00                   ;SET UP STARTING TUNE JSR     DOTUNE LDA     #$01 JSR     DOTUNE STLOOP    JSR     SEEBNORM LDA     TUNON                 ...
Jul 3rd
Raph’s Website » Gaikai Video Demo →
If this is happening now, in 2019 downloading and installing games could be kind of a joke.
Jul 2nd
June 2009
13 posts
Jun 22nd
Indie games: Still Too Cheap. Getting Cheaper. →
Jun 19th
Zero Budget Indie Marketing Guide →
Jun 17th
“I don’t care how good you are at programming, finding bugs, whatever. If you’re...”
– Catherine Powell (via Signal vs. Noise)
Jun 16th
Garry’s Blog - How is Google’s v8 Javascript as an... →
Faster than regular Lua, slower compared to LuaJIT. Still, JavaScript notation is a little more sane than Lua’s.
Jun 15th
Tween Module for Adventure Game Studio →
I created this module for the most popular graphic adventure game engine out there. I felt Adventure Game Studio needed some kind of easy-to-use programmatic “tweening” system, and if it was offered, some of the AGS developers can make much more juicy effects for their games.
Jun 14th
Why “next-gen games” went gray, brown, and grey →
Jun 12th
Sketch it up in ICEC 09!
darkana: My dears, friends and online awesomeness… It is my joy to inform you that the Sketch it up project is going to be in the 8th International Conference on Entertainment Computing (ICEC), that is going to be held in Paris, France in september of this year. Sketch it up is a project that my friends (Daniel, Camilo, Manoj, Bulut, Theyab) and I worked on last semester (which Daniel and I...
Jun 5th
Konami Code Sites →
Jun 5th
Jun 3rd
Adobe Flex is now Adobe Flash Builder →
Jun 3rd
Stuff and Things and Monkey Island →
Ron Gilbert, programmer and creator of Monkey Island, points to some fun development stuff during the game production, in his announcement of the remake of MI and the release of Tales of Monkey Island, the new episodic adventure from TellTale Games.
Jun 2nd
Jun 1st
May 2009
4 posts
May 29th
Do Your Job Well, Please →
A rant from a developer to a game journalist.
May 29th
Rapid Prototyping Framework by 2D Boy (The... →
May 28th
“I coded both Karateka and POP [Prince of Persia] in 6502 assembly language.”
– Jordan Mechner. See this link for some code samples!
May 3rd
February 2009
5 posts
Intelligent Design →
Francisco Souki’s blog, long time friend and graduate student at the Entertainment Technology Center @CMU. Blogs about videogame design, gameplay mechanics, storytelling, and other interesting stuff. Be sure to read it (and add it to your reader if you’re interested in these subjects)
Feb 25th
Feb 18th
“In C++ it’s harder to shoot yourself in the foot, but when you do, you blow off...”
– Bjarne Stroustrup (This happened to me at work today.) (via edmundito)
Feb 6th