Gamemakers

For People Who Create Games.

Notes

Big Bucket - Retro 8-Bit Retina Display Support

There are a couple of points in the graphics pipeline where I could do the doubling. I could draw everything to the OpenGL UIView at 1:1 and then double the size of the UIView (specifically, the UIView’s underlying CALayer). But this is not what I do. Instead, I configure glOrtho with a rectangle that it is half the size of viewport. The projection is then stretched out to fill the viewport.