Gamemakers

For People Who Create Games.

2 notes

Less Talk, More Rock

pctroll:

An interesting article about game design that is somewhat being left behind by modern commercial approaches.

1. Get the idea.
3. Work on it!.
2. Make decisions.

…proceed from 1 to 3 to 2. Go right from the inspiration — the vision — to actually making it. Don’t think it through. Don’t talk about it. Don’t plan it. Dive in and start making it happen. If you do that — if you can start rocking — you’ll get some momentum, and when you have some momentum then the project has a chance, because now you’re into it. It’s going somewhere, it’s tangible. Sure, you’ll still run up against problems to solve and decisions to make, but you’ll approach these in the moment and solve them in the moment. You’ll solve them so you can keep moving.

(Source: pctroll)

  1. gamemakers reblogged this from pctroll
  2. chiguire reblogged this from pctroll
  3. pctroll posted this